ADA

PROJECT OVERVIEW

Project Title // ADA - Ambient Data Artefact

Keywords // Interaction Design // Service Design // Tangible Computing // Quantified Self

Time & Location // April-June 2015 // IT University of Copenhagen, Denmark

 

ADA is a piece of intelligent industrial design that allows you to learn information about yourself through the use of regular fitness apps for smartphone or tablet. ADA is an interactive art artefact that in an aesethic pleasing way informs you about your running data. Through the pleasing output, ADA indicates how physically active your are. ADA works smoothly with your preferred fitness app, and motivates your to live a healthier life through transforming your personal data into an aethetic and simple output. Using the ADA app you are in control of the frequency and how you wish your ADA to inform you.

THE DESIGN

The Artefact //

ADA is an interactive aesthetic device for the home. In an aesthetical and pleasing way it informs the runner about personal data and health. ADA is intended to live in harmony with the runner’s data from his preferred running app. Through light the ADA informs the runner about personal running data and thereby works as a health indicator. The form giving of ADA is geometrically and cubistic. It is a delicate wood construction that articulates the form Scandinavian design tradition and aesthetics. Inside the wood construction are the electronic components. The computational power of ADA is all build on the open-source platform Arduino. The picture above shows a prototype testing the form and size, as well as a translucent material and the diode's ability to offer a pleasing light through this specific material.

 

The App //

ADA is connected to an app. The user is here able to customize the level of interaction: what should the frequency be (how often does the user intend to go for a run?), which means how often should the ADA light up? This customization is of course possible to change from day to day. Furthermore, the user should be able to set goals for distance and numbers of runs.

 

Usage Concept Sketch //

Usage flow and App UI //

Prototype of I/O, interaction, form and materials

THE PROCESS - AN OVERVIEW

From Problem Space to Design Space: The Opportunity //

 

Fitness apps, along with other quantified self tools, have flourished during the last couple of years, allowing individuals to track practically everything about themselves, from fitness to finances to sleep cycles. Common to all of them, however, is that their data outputs are displayed as tables and graphs on a screen, and that some level of analytical prowess is required to decode them. In this manuscript we propose another form of output in the shape of a physical object that changes its appearance along with the user’s jogging activity, combining the fields of quantified self and tangible computing. Despite the rapid evolution of the two separate fields, we have yet to see a product bridging the gap between them. ADA exploits this window of opportunity by offering a beautiful interactive design solution for your home. ADA connects with your regular fitness app and tells you about

your jogging activity without contributing with information overload.

 

The launch pad for this project is a movement, arising within the last couple of years: ‘quantified self’. The movement is about tracking and gathering personal data (PI). The objective in most cases are to improve some aspect of life by reflecting on behavior or routines. Fitness apps, along with other quantified self tools, have flourished during the last couple of years, allowing individuals to track practically everything about themselves, from fitness to finances to sleep cycles. Common to all of them, however, is that their data outputs are displayed as tables and graphs on a screen, and that some level of analytical prowess is required to decode them. Data collection has earlier been performed through apps, however in the near future increased focus will most likely be on wearables. However, a limited focus has been on the reflection part of the tracking of personal data: what is it that makes us go for a run? - and what is it that makes us run a little longer than last time? The team and I proposed another form of output in the shape of a physical object that changes its appearance along with the user’s jogging activity, combining the fields of quantified self and tangible computing. Despite the rapid evolution of the two separate fields, we have yet to see a product bridging the gap between them. ADA exploits this window of opportunity by offering a beautiful interactive design solution for your home. ADA connects with your regular fitness app and tells you about your jogging activity without contributing with information overload. Focus has not been to create an entire new input but instead benefit from already existing apps, and in

 

The idea is based on a field research and a former speculative design research project on users’ reaction to an ambient technology artefact focusing on running habits. Users from the former research study agreed on running apps being an extension of their exercise. The users saw potential when presented to the initial idea of implementing a device in the home, motivating them to go for a run. The users would hereby get confronted with the artefact different times of the day. Findings showed how this kind of artefact can call for reflection on the users running habits.

 

Together with presented insights from the previous study, we combined insights about the user’s interest in interior design. The home is to some extend a showroom, reflecting our personality and accomplishments. We had a focus group to evaluate future scenarios and ideas, to validate our product and service idea, as well as our business model.

 

ADA is a product of a cross-disciplinary focus; combining technology and the movement of quantified self, with focus on aesthetics and interior design.

 

 

 

Copyright @ All Rights Reserved Signe Bek